Critical Fails

Critical Fails
Here is a chart for critical fails with either Shooting or Throwing weapons. Remember that Wild Cards only critically fail on a roll of ‘Snake Eyes’, 1’s on both the Skill Die an Wild Die.

D10
1 – 5: Weapon/Item Malfunction
6 – 9: Weapon/Item Lightly Damaged
10: Weapon/Item Moderately Damaged

A malfunctioning item can be restored to working order. The hero just needs time to correct it. An item malfunction takes 1D4+1 actions to clear. A damaged item requires repair. Repairing a lightly damaged item uses 3D6 minutes, subtracting 2 minutes/raise on the Repair roll. Moderately damaged items require 5D10 minutes to repair, subtracting 2 minutes/raise on the Repair roll. Field repairs suffer a -2 modifier to the Repair roll . If parts & tools are available at the “field” location, then the penalties do not apply.

Critical Fails

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